\b0/1 \i0/1 \u0/1 \s0/1 \bordFLOAT NUMBER \xbordFLOAT NUMBER \ybordFLOAT NUMBER \shadFLOATNUMBER \xshadFLOAT NUMBER \yshadFLOATNUMBER \beINTEGER NUMBER \blurFLOAT NUMBER \1cBLUEGREENRED (HEXADEZIMALCODE) \2cBLUEGREENRED (HEXADEZIMALCODE) \3cBLUEGREENRED (HEXADEZIMALCODE) \4cBLUEGREENRED (HEXADEZIMALCODE) \cBLUEGREENRED (HEXADEZIMALCODE) \1aALPHA (HEXADEZIMALCODE) \2aALPHA (HEXADEZIMALCODE) \3aALPHA (HEXADEZIMALCODE) \4aALPHA (HEXADEZIMALCODE) \alphaALPHA (HEXADEZIMALCODE) \frzFLOAT NUMBER \frFLOAT NUMBER \frxFLOAT NUMBER \fryFLOAT NUMBER \faxFLOAT NUMBER \fayFLOAT NUMBER \fscxINTEGER NUMBER \fscyINTEGER NUMBER \org(X, Y) \fnNAME \fsINTEGER NUMBER \feINTEGER NUMBER \fspINTEGER NUMBER \an1-9 \a1-3/5-7/9-11 \rNAME \q0-3
\pos(X, Y) \move(X1, Y1, X2, Y2, TIME1, TIME2) \fad(DURATION1, DURATION2)
\fade(ALPHA1, ALPHA2, ALPHA3, TIME1, TIME2, TIME3, TIME4)
\t(TIME1, TIME2, ACCELERATION,TAGS) \clip(SCALE, X1, Y1, X2, Y2)
\clip(SCALE, DRAW COMMAND) \iclip(SCALE, X1, Y1, X2, Y2)
\iclip(SCALE, DRAW COMMAND) \pINTEGER NUMBER
\pboINTEGER NUMBER \kINTEGER NUMBER \kfINTEGER NUMBER \koINTEGER NUMBER \ktINTEGER NUMBER | Bold? Italic? Underline? Strikeout? Bordersize Horizontal bordersize Vertical bordersize Range of shadow (right-down) Range of shadow (horizontal) Range of shadow (vertical) Strength of 2D binomial blur Strength of gaussian blur Inner color Karaoke color Border color Shadow color Inner color (like \1c) Inner transparency Karaoke transparency Border transparency Shadow transparency Inner/Karaoke/Border/Shadow transparency Rotation about z-axis Rotation about z-axis Rotation about x-axis Rotation about y-axis Shearing about x-axis Shearing about y-axis Width in percent [others filters than VSFilter support floating numbers] Height in percent [others filters than VSFilter support floating numbers] Orientation point for transformation Fontname Fontsize Fontencoding Spacing between characters Alignment (see number keyboard) Old alignment of SSA (ignore it!) Loads style and cancels style tags before Wrap style VALUE = 0: Texts have equal wide (if not possible, top line is wider) VALUE = 1: Texts fill each line as much as possible VALUE = 2: Texts can extend beyound the edges of screen VALUE = 3: Texts have equal wide (if not possible, bottom lines are wider) Position point Move from first point to second point during first time to second time Fading in: Start time of line until end of first duration Fading out: End time of line minus second duration until end time of line Hint: Alpha values are decimal here (0-255 / visible-invisible) At the beginning: First alpha value First fade: first time until second time change to second alpha value Second fade: third time until fourth time change to third alpha value From first time to second time, with acceleration, object format changes by new override tags Just clipping area visible (rectangle with first point is top-left corner and second point is bottom-right corner) Now clipping area is a drawing instead of a rectangle Just clipping area invisible (rectangle with first point is top-left corner and second point is bottom-right corner) Now clipping area is a drawing instead of a rectangle VALUE > 0: Toggle text field to drawing command line Drawing will be scaled down with factor 2^(VALUE-1) VALUE = 0: Toggle text field back to text Shifting drawing on y-axis Karaoke duration (VALUE*10) Karaoke duration (VALUE*10) *inner fill* Karaoke duration (VALUE*10) *inner/outline fill* Resets real start time of current karaoke text (VALUE*10) |